These are the shots that went into making of my subway cinematic
Full Resolution key shots from the demo reel:
Detail texturing, up close and personal
Wires, UVs, and technical Info:
50 Spot and directional lights and 2 Area lights for the subway car inside, Global Ilumination done with Vray, 7minute on average renders per frame at 4.8Ghz combined. Tunnels rendered separately with scanline. 200k Poly count for the subway car. Objects were broken up into 4 categories that shared the same material properties, and for compositing purposes.